AI for Ludo

Must use higher die before lower die. If roll double 6, get a reroll -- no more than 3 in a row.

Break ties with the method in (). Evaluate the largest die first, then the other die. Exit the nest to the arrow on a 1 or 6 if desired. Nobody may hit a pawn on its own arrow. Nobody may hit any pawn on a star. If hit a pawn, it goes back to its nest and get a reroll. The home row is only for the proper color. Enter final home spot on exact roll only. Get reroll when enter home spot.

AI "Alpha"
11st or 2nd pawn exits the nest
2Hit opponent (d3 colors clockwise then opponent's farthest)
33rd or 4th pawn exits the nest
4Land on (farthest) star
5Enter home row
6Move (farthest) pawn with 1st die so 2nd die does above
7Exit start if in nest and will end more than 7 in front of nearest opponent
8Exit opponent start if opponent has one in nest
9Advance to less than 7 (6, 5, 4, 3, 2, 1) behind nearest opponent
10Advance non-star pawn to more than 7 in front of nearest opponent
11Move pawn to final home spot
12Move (farthest) pawn to become more than 7 from previous own pawn
13Move farthest pawn even die roll, and nearest pawn odd die roll

AI "Beta"
1Pawn enters final home spot
2Farthest pawn enters home row
3Pawn leaves nest
4Pawn leaves home star
5Hit opponent (d3 colors clockwise)
6Move farthest pawn even die roll, and nearest pawn odd die roll

Return to the top menu