AI for Ludo
Break ties with the method in (). Evaluate the largest die first, then the other die. Exit the nest to the arrow on a 1 or 6 if desired. Nobody may hit a pawn on its own arrow. Nobody may hit any pawn on a star. If hit a pawn, it goes back to its nest and get a reroll. The home row is only for the proper color. Enter final home spot on exact roll only. Get reroll when enter home spot.
| AI "Alpha" | |
|---|---|
| 1 | 1st or 2nd pawn exits the nest |
| 2 | Hit opponent (d3 colors clockwise then opponent's farthest) |
| 3 | 3rd or 4th pawn exits the nest |
| 4 | Land on (farthest) star |
| 5 | Enter home row |
| 6 | Move (farthest) pawn with 1st die so 2nd die does above |
| 7 | Exit start if in nest and will end more than 7 in front of nearest opponent |
| 8 | Exit opponent start if opponent has one in nest |
| 9 | Advance to less than 7 (6, 5, 4, 3, 2, 1) behind nearest opponent |
| 10 | Advance non-star pawn to more than 7 in front of nearest opponent |
| 11 | Move pawn to final home spot |
| 12 | Move (farthest) pawn to become more than 7 from previous own pawn |
| 13 | Move farthest pawn even die roll, and nearest pawn odd die roll |
| AI "Beta" | |
|---|---|
| 1 | Pawn enters final home spot |
| 2 | Farthest pawn enters home row |
| 3 | Pawn leaves nest |
| 4 | Pawn leaves home star |
| 5 | Hit opponent (d3 colors clockwise) |
| 6 | Move farthest pawn even die roll, and nearest pawn odd die roll |