๐Ÿค– Mech vs. Minions โ€” Grass & Lava Scenario Generator

Random homebrew missions with branching routes, short maps, and grass, lava, or mixed terrain.

How this works: the 7-letter key, hardness, and terrain mode deterministically build a mission โ€” same settings always give the same scenario, so you can share a key with your table. Maps use 3โ€“5 different physical tiles.
Doom Counter: starts at 0 and rises by 1 at the end of every round. If it reaches the mission's threshold before you complete the objective, the minions overrun the mechs and the mission fails.
Connections: Touching tiles share 2โ€“6 clear edge squares; dashed colored lines are paired warps. Rotations are chosen automatically, clockwise from the original artwork. Edge squares are numbered left-to-right on top/bottom edges and top-to-bottom on left/right edges, after rotation.
Legend: ๐ŸŒฟ Grass side ยท ๐Ÿ”ฅ Lava side ยท ๐Ÿค– Mech Drop Zone ยท ๐Ÿ‘น Minion Spawn Gate ยท โš ๏ธ Hazard ยท ๐Ÿ’€ Minion Captain ยท ๐Ÿ’ฃ/๐Ÿฉน Bomb figure.
Square markers: D1-D4 = four Mech Drop Zones ยท O = objective ยท B = bomb figure ยท H = hazard ยท C = Minion Captain ยท WR/WB/WG/WY = paired colored warp endpoints.